App Details
An enhanced recreation of the Homestar Runner Flash game, "Trogdor", expanded with new features.
- New Options menu to customize your game
- Level select
- New cheats
- Optional soundtrack from Stinkoman 20X6, another Homestar Runner game
- Multiple screen scaling options
- Bugs from the original game have been fixed
Changelog
2.21
♪ Let's not make a big deal outta this... it's just a little Trogdor update ♪
Just fixing a few things that have been bugging me:
Quality of Life Improvements
You can now exit a game by pressing Select instead of A+Select
The original combination was intentionally complicated to prevent players from accidentally quitting and losing their progress, but with autosave, that's no longer necessary
Overlay setting is now saved, and it has a new menu option in Cosmetic settings
You can still change it via button input, as well
Fixed a very small menu bug
Minor text polish
[PC] Fullscreen setting is now saved
[Wii U] Resolution increased from 720p to 1080p
By extension, this means an additional scaling option has been added
[Wii] Minor Gamecube controller polish for consistency with Gamecube version
Technical Changes
[PC] DLLs are now statically linked so they no longer bloat the game directory; it's just an EXE and audio
Additionally, the non-Visual Studio Windows makefile actually works now, and there's a new x86 makefile to go with it
If you want to compile it yourself, Visual Studio is still an option
[Other] Scaling options are now frozen/unfrozen based on display resolution instead of being hardcoded per-system
This doesn't affect current releases, but it does make scaling options one less thing to worry about when porting to other systems
PC still allows all options regardless of display because of windowed mode
Enjoy!
2.2
Before the update notes, an important message:
This is probably the final update! I could keep adding new features and making minor tweaks forever, but I have to call it some day, and that day is today. I may make another update if a bug needs to be fixed, and I'm not ruling out the possibility of ports to additional systems (those would be added to this release after the fact), but consider Trogdor: Reburninated to be complete!
With that out of the way, here's what's been added this time. Mostly polish, but also some new features:
New Versions:
Ported to Linux!
New Additions:
Upgraded Sound Test menu to Theater menu. In addition to listening to sounds, you can now watch the game's cutscenes.
Added two new overlays. In addition to Strong Bad's basement, you can now play Trogdor on your Compy, or from the land of Strong Badia!
Fixes + Polish:
Added Uncapped FPS option. This replaces the 90/120/144 FPS options from earlier versions.
Added VSync and fixed a frame pacing bug at max FPS. Earlier versions ran slightly faster than intended depending on the frame rate. This issue should now be fixed when running the game at your screen's refresh rate (probably 60, or just choose Uncapped to be safe), and should be somewhat remedied for frame rates lower than max.
Remade+upscaled overlay and menu graphics from 240p to 480p on supported systems
Cheats are now allowed in all difficulty presets; however, enabling a cheat disables high scores
Cheats are no longer immediately enabled upon unlock
Rearranged some menu settings; most notably, Other Settings has been moved up and renamed to Gameplay Settings
Fixed text on main screen remaining small after changing scaling
Minor text changes
Polish and code cleanup
[PC] Key to toggle fullscreen has been changed from ESC or F to ESC, F11, or R3 on controller
[WII] Added analog input for Classic Controller
[3DS] Changed the .cia version's icon to match the .3dsx version
Enjoy!
2.1
New Features:
Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one)
Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!
Bug Fixes:
Fixed level 31 being unbeatable due to the player spawning inside a cottage
Fixed a bug where high scores wouldn't always save
Fixed autosave not happening under specific circumstances
Fixed the Level Beaten smoke animation replaying for a single frame
Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles
[PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one)
Other minor bug fixes
Other:
[GAMECUBE] Added beta Gamecube build (file I/O is still not implemented, so no audio or save data)
Updated SDL2 libraries on most, if not all, systems
Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username
Renamed "Knight Behavior" option to "Respawn Behavior"
Other minor text changes
2.0
Added Frame Rate setting; you can now play at higher frame rates instead of being limited to the original game's 16 FPS!
PC goes up to 144 FPS, consoles go up to 60, and 3DS goes up to 30
Added save data support for settings, high scores, unlocked cheats, and mid-game progress (the idea for that last one is shamelessly stolen from inspired by Trogba)
Added the following options:
Arrow Speed: Self-explanatory
Knight Speed: Self-explanatory
Knight Behavior: Makes knights continue moving in a constant pattern after you lose a life, similar to the HTML5 port
Shuffle Levels: Shuffles the level order so it's different every time you play
Level Transition: Lets you leave the Level Beaten screen by pressing the Confirm button instead of waiting for it to happen automatically (thanks again, Trogba!)
Speedy Mode (cheat): Lets you move up to 2x as fast
Difficulty Presets: Too many settings to dig through? Just choose one of the five new presets! Your high score is saved for each preset.
Restructured menu into multiple sub-menus instead of everything being lumped together
Added "Reset to Default" menu button that resets all settings to default except screen scaling
Added Doom-style Quit confirmation screen
You can now press Start at the title screen to skip it
Big Head Mode is now a normal setting instead of a cheat
Changed several menu text strings
Assorted polish, optimizations, and minor bug fixes
1.1
Added Treasure Hut Behavior settings
Changed Archer Frequency settings
Changed Commentary Frequency settings
Fixed sprite bugs that occurred when changing scaling mid-game
Polished cutscenes
Adjusted opening screen text
1.0
Just in time for Halloween, v1.0 is here! Enjoy!
HOTFIX 11/1/22: Removed error handling from Wii and Gamecube because they were breaking Dolphin.