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SaveMii Mod - WUT Port
by DaThinkingChair
|
Version | 1.6.5i |
Zip size | 1,398 KiB |
License | GPLv3 |
Updated | 30/01/2025 |
Downloads | 186,451 |
MD5 | e9062f42e4662c3d4d4186a5e0d78822 |
App Details
Notice: This is an updated fork of the SaveMii tool, with a complete change in code. If you are searching for the original tool or it's modification, locate the tools credited to Ryuzaki_MrL (or GabyPCgeeK).
This homebrew allows you to backup your Wii U and vWii savegames to the SD card and also restore them. Can also copy saves from NAND<->USB if title is installed to both. Up to 256 backups can be made per title. Backups are stored in sd:/wiiu/backups.
Changelog
1.6.5i
Enhancements (by @w3irDv):
Descriptive messages for I/O errors are reported back.
The success of file/folders copy operations are tracked to detect faulty backups.
Fixes (by @w3irDv):
tags are preserved if you B return from the keyboard menu.
1.6.4
Enhancements (by @w3irDv):
New task: batch restore already installed titles using savedata from a batch backupSet
You can tag and delete slots using "+"/ "-" from the Backup task menu
You can tag and delete backupSets using "+"/ "-" from the BackupSetList menu
Minor UI improvements - color highlighting when navigating menus
Updated SaveMii 1.6.3 Simplified Chinese translation (thanks to @kavid)
Fixes (by @w3irDv):
Prevent potential freeze due to a disc inserted in the console
1.6.3
Enhancements (by @w3irDv):
Restore can now use batch saves: Press X from the Restore Menu and then select the "backupSet" to be used from then on.
Batch saves from NAND and USB use different slot to avoid being overwritten. For duplicated ones, USB data will always be in slot 0.
Fixes solved (by @w3irDv):
Freezes when initializing (one of the "crash when USB storage attached" problems)
Freezes when exiting in Aroma.
Timestamp for saves returns for new backups
Common save not found for some games
Differents bugs in backup/restore/wipe tasks when using "from/to a different user" or "common save yes/no" options.
copySaveData not working when allUsers option is set
1.6.1
Fixed save backup path (thanks @jan-hofmeier)
1.6.0
Removed fatfs driver to prevent corruption (thanks @jan-hofmeier)
1.5.9
Fixed correct handling of slots and users when switching between slots
1.5.8
Added Portuguese language
Fixed German not showing in the options menu
1.5.7
Fixed uninitialized titles not showing up on the Title List
Previously, when restoring to an uninitialized title, it would either fail or not be able to delete it from system settings after restoring, that has been fixed (thanks to @GabyPCgeeK for telling me how to fix it)
Added German translation (thanks to @Kugane)
1.5.6
Completely rewrote SaveMii to make it easy to add new functions in the future and to make a more readable code
Fixed the screen not redrawing the whole time when copying files
1.5.5
Fixed hang when copying files
1.5.4
Switched to libschrift for font rendering instead of freetype, saving some memory and storage, and hopefully speeding up rendering
Code for rendering to screen has been rewritten
1.5.3
Reintroduced fatfs, with improved performance and no corruptions
The progress indicator is back too
1.5.2
Compatibility with games is 100% now, which means that if you restore a game, it will work, unlike previous versions
Removed fatfs driver, it needs more work
1.5.1
Flush the drives after every operation, this should solve caching issues
Apply correct permissions when creating folders
Fixed vWii when there is no FTP plugin running
1.4.9
Added a config menu for changing the language (settings don't persist between sessions)
Fixed font for Chinese and Korean languages
1.4.8
Added translations for Simplifed and Traditional Chinese and Japanese
Fixed USB games detection with a uStealth drive and a console formatted drive connected at the same time
1.4.7
Added Korean to the translations
Reworked the Date and Input codes
Refactored a lot of old code
When doing a batch backup, the saves will default to slot 0
1.4.6
Added support for Italian language
1.4.5
Added support for Spanish and Russian language, with more languages to come in the future, the language will be set in function of the console's language
Reworked input code
Optimized some code
1.4.4
Use libmocha instead of libiosuhax
Use unlocked FSClient instead of mounting each drive
Removed CBHC/Haxchi support, an updated MochaPayload is required, so only Tiramisu/Aroma for now
1.4.2
Fixed loadiine import and export (broken by original SaveMii Mod)
Improved loading speeds by using a custom WUT and changing the title sorting algorithm
Modified the title sort UI so it looks better
Added support for Haxchi/CBHC
1.4.1
No more &apost;, names are displayed correctly
Uses dlmalloc, which makes everything so much faster (can be felt in the loading screen)
Other misc. changes
1.4.0
Fix displaying files with long names when copying (this fixes copying mk8 for example)
While trying to fix the above bug, I ported some code to std::string, so, uh, there's that
1.3.9
SaveMii will now show the dates of the backups (only for the new backups)
Using libfat, which improves speeds on games like BOTW
1.3.8
Lists game demos and VC injections
Improved controls a lot (it is now usable)
Fixed copying from/to mlc
Other misc. changes
1.3.7
Fix copying from mlc (thanks V10lator)
Fix not being able to exit certain menus
1.3.6
Fix restoring and backing up savedata to some titles
Fix confirm prompts not being able to be exited
1.3.5
Now uses freetype, which means it uses the system font
1.3.4
Fixed restoring
Fixed wiping
Fixed vWii cursor overlapping
Fixed prompts not reading correctly the input
1.3.3
Added Wiimote/Wii U Pro Controller/Wii Classic Controller support
Fixed Batch Backup