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Papaya HUD
by Daniel K. O.
|
Version | 0.4.1 |
Zip size | 166 KiB |
License | GPLv3 |
Updated | 22/05/2025 |
Downloads | 6,580 |
MD5 | 88c824ba972b04116b7b956ea2a0ad20 |
App Details
This is a HUD plugin that can display some system information, such as frames per second, GPU utilization, CPU utilization, network bandwidth, filesystem read rate.
The current implementation is very simple, the HUD rendering uses Aroma's Notification module, and can only show single line of text. This will be changed for version 1.0 later, to more closely resemble Mango HUD.
Changelog
0.4.1
Changes related to the battery display:
- Added support for Pro Controller's charging/wired status.
- Fixed a bug that would sometimes show a blank space instead of the controller icon.
- Added the option to display levels as percentage values. Note that there are only 5 levels: 0, 1, 2, 3 and 4; they're shown as 0%, 25%, 50%, 75%, 100%.
0.4
New fields:
- Controller battery level.
- Video rendering resolution.
- Audio properties (mono, stereo, surround, and sample rate.)
- Audio utilization (might reduce frame rate.)
Changes to existing features:
- ARM CPU usage is now optional; the code was optimized to be asynchronous, and have less impact on performance.
- All options that can lower the frame rate are marked with an exclamation box [!].
0.3.1
New features:
- Filesystem stats now show writes as well as reads. Just like with network stats, they can be combined into a total number, or shown separately.
Bug fixes:
- Uptime/play time was being shown incorrectly; reported and fixed by V10lator.
- Empty button shortcuts were generating errors, preventing the configuration from being shown.
- Button presses were only being counted for the gamepads, and ignored from wiimote/pro controllers.
- The plugin is now built with link-time optimizations to further reduce the binary size.
0.2
New setting: clock can be shown in 12h or 24h format.
New setting: CPU and GPU usage can be shown as bars or percentage.
New setting: button shortcut to toggle the HUD on or off.
Bug fix: no more crashes when showing GPU usage in Paper Mario Color Splash.