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Mystery of Solarus DX
by capsterx carstene1ns
|
Version | 0.4.3-luajit |
Zip size | 30,608 KiB |
License | GPLv3 |
Updated | 22/02/2021 |
Downloads | 40,804 |
MD5 | 25a73d7816049a7e543a3079d50e4c29 |
App Details
This is my port of solarus engine to the nintendo switch
I did not find a prebuilt Plutonium or lua, so i included these in the source tree for convience.
I took some code from https://github.com/carstene1ns/solarus-engine but have since modified it quite a bit also upgrading it to 1.6.4.
I basically have the code for the switch ignoring the sdl axis movement and any of the joypad buttons that are directional and instead fake them as keyboard directions. Dont know if that's the best way to go about it, but it works.
The - key is mapped to 'escape' so you can actually exit the game
https://github.com/capsterx/solarus#about-solarus
Changelog
0.4.2-luajit
Switching to use switch-utils keymapper for configurable keys per-game
0.4.2-luajit
The game Zelda - A Link To The Dream does not currently use the joypad on the file creation/selection menu, so as a quick workaround ZR was mapped to return so the game can be started.
0.3-1.6.4
This release adds opengl which allows version >= 1.6 version games to use shaders.