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ScummVM
by scummvm
|
Version | 2.9.1 |
Zip size | 115,750 KiB |
License | GPLv3 |
Updated | 26/05/2025 |
Downloads | 29,571 |
MD5 | 6c2be596a3bda2414c1a17211b1fe636 |
App Details
Here is a port of the excellent ScummVM engine to the switch.
Changelog
2.9.1
Get ready to jam and slap da BASS!
Yes, it is this time of the year again! Please welcome the first ScummVM release of the year: ScummVM 2.9.1.
This maintenance release mainly focused on fixing bugs that our developers and users have uncovered since our last stable release.
SCUMM:
Restored the ScummVM 2.7.0 behavior of allowing all the DOS v2-v4
(i.e. Maniac Mansion to Monkey1) EGA titles to be played with the
Amiga palette again, using the Render mode game option.
Fixed most of the iMUSE tracks being silent in the Booty Store,
in Monkey2.
Fixed an accuracy issue with some character positioning in SCUMMv2
and below. This would happen when interacting with the devotee at
the airport in Zak McKracken (all releases but the FM-TOWNS one),
for instance.
Fixed Moonbase Commander multiplayer mode crashing guests when
starting the game.
Fixed pops in Sega CD Monkey1 sound effects.
Fixed saving over an existing save in COMI.
Fixed excessive MIDI messages being sent during iMUSE music volume
reduction (e.g. in the Sam & Max intro), which could cause
slowed-down, garbled speech when using older, real MIDI hardware.
Fixed an iMUSE crash when loading an older savegame with a sound
fade in progress.
Fixed the Jolly Roger enhancement for Monkey1; enabling this
enhancement would prevent this flag from appearing when it should
no longer be visible anymore, but the fix was incomplete in some
VGA floppy releases.
Fixed the enhancement for Smirk's cigar smoke in Monkey1 FM-TOWNS.