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Rocks'n'Diamonds
by rsn8887
|
Version | 1.15 |
Zip size | 5,747 KiB |
License | GPLv2 |
Updated | 12/06/2021 |
Downloads | 1,054 |
MD5 | 9d5270d36120a499cf6ca384b5a205f2 |
App Details
Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
For more information on how to play the game, or to load custom levels, view the source repo at github.com/rsn8887/rocksndiamonds/
Thanks:
- Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.
- Thanks @FrangarCJ for help with optimizing the rendering.
- Thanks to Holger Schemel for making a great and portable game.
- Thanks to the many devs of VitaSDK for a great development environment.
Vita/Switch-Exclusive Features:
- game controller mapping including analog joystick mouse controls
- front touch controls with left/right mouse click and drag and drop gestures
- support for bluetooth keyboard and mouse
- the game runs smooth at the same speed as the desktop versions
- additional level package with thousands of levels as separate download (see 'More Levels')
- auto-hide mouse cursor when using the dpad
- easily switch player focus in multiplayer games using r+triangle and r+square
Gamepad Controls (Switch):
Dpad or left stick = move player and navigate menus
right stick = move mouse pointer
B = primary button (+ direction for snap action or turning mirrors, also 'ok' in menu)
A = secondary button (drop dynamite)
Y or L = left mouse button
X or R = right mouse button
Minus = quit (escape key, also cancels requesters)
Plus = pause (space key)
R+X = set focus to next player (ALL->1->2->3->4)
R+Y = set player focus to previous player (ALL<-1<-2<-3<-4)
Touch Controls:
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag'n'drop (left mouse button is held down)
Three finger drag = drag'n'drop (right mouse button is held down)
Changelog
1.15
1.14
on Switch, add 9.0.0 support
on Switch, fix .ogg audio playback
on Switch, fix pointer getting stuck when controlled with physical USB mouse
1.13
on Switch, fix automatically turning on/off VSync on selecting/deselecting Game Speed: 60 fps mode
1.12
fix crash when loading levelsets that change screenmode, such as "Supaplex (Original)"
on Switch, fix slow-down when pressing home button
on Switch, use 1080p resolution when docked
1.11
On Switch, implement on-screen keyboard (only works when launching with nsp injection)
1.10
fixed problem on Switch with too-large screen in docked mode when loading saved config. The workaround was to change window size to 100% and save again. Now Fullscreen mode should be set to "On" and then this problem does not appear anymore.
1.9switch
same as release 1.9, but added Switch executables to the downloads
1.9
add '60 fps' game speed setting for perfectly smooth motion in some levels on the Vita. It works well with the bundled Emerald Mine levelsets. This mode is 20% faster than the default setting 'normal.'
removed slow-down when playing levelsets that use the Emerald Mine engine with default graphics.