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PPSSPP Standalone
by m4xw
|
Version | b475e73 |
Zip size | 23,729 KiB |
License | GPLv2 |
Updated | 13/03/2020 |
Downloads | 186,018 |
MD5 | c0199ccb2bccdb7bd63a43c9ee1abd9a |
App Details
PPSSPP Standalone Switch Public Beta by m4xw
============================================
This is the first Standalone Release for PPSSPP.
It's based on my libretro port with some few distinctions:
-Includes a GLES2 and GL version (use GLES2 for GTA's or other troubling games, otherwise GL version is always recommended as it's far more stable and bug free).
-JIT improvements (should now work on all Horizon version), masking is no longer required, thus JIT masking bugs are a thing of the past (will be backported to the libretro ver. this week).
-All config files reside in /switch/ppsspp/, the path can not be changed for the time being.
-You can copy your PPSSPP files from /retroarch/cores/savefiles/PPSSPP/ (savefiles are compatible, savestates are NOT, however I will add a export option to the Core soon-ish).
Note:
-Due to a toolchain Issue, starting like 15~ games in a row might lead to a crash, your mileage might vary depending of the number of JIT buffer allocations
Notes
============================================
-If you are using ANY method of loading PPSSPP OTHER than Atmosphere's title redirection feature, DO NOT report issues that you encounter.
-Don't use NSP's.
-After upstreaming, this port will likely become the official
Support
============================================
Special thanks to hrydgard for everything he has done for the PPSSPP Project.
If you want to support his work, consider buying PPSSPP Gold https://central.ppsspp.org/buygold even if you don't use it!
My Patreon: https://www.patreon.com/m4xwdev
Links
============================================
Switch Port Github: https://github.com/m4xw/ppsspp/
Upstream Github: https://github.com/hrydgard/ppsspp
Changelog
b475e73
https://github.com/m4xw/ppsspp/commit/b475e73563e618992c6bf78847d7433b8892914b
1.9.0
Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
Vertex range culling fixed on ARM Mali (#12227)
Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
Vulkan is the default again on Android versions newer than Pie
Fix various homebrew store issues
GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
Audio sample rate conversion handling fixes (#12147)
Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
Multiple fixes for the UWP build (#12036, others)
MP3 playback fixes (#12005)
Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
Audio glitches in Final Fantasy Tactics fixed (#9956)
Camera display in Invizimals fixed (#12278, #8521)
Added hotkeys for texture dump and replace (#11938)
Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
Fixes for video capture (#12069)
Added a separate sound volume for alternative speed (#12124)
Improved mouse control (Windows only) (#12173, #12176)
Support for installing texture packs and ISOs from zips (#12175)
Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
1.8.0d
- Adds support for PSP Homebrew App Store
- Adds multiplayer!
1.8.0b
-Fixed "Home" Button in PPSSPP (Not the Switch Home button)
-Fixed in-game menu continue after Settings open (might not properly refresh some GPU settings, but said refresh caused the Issue)
-Fixed the 10th launch Issue
-Fixed CurrentDirectory (you might need to manually edit the ini if it isn't created new)
-Fixed Recent launched games (clear old entries!)
-Bundled controls.ini / Drag & Drop Bundle (careful if you don't want to lose your own mappings)
-Added "fake GLES2" -> Performs way better in GTA's, however breaks many other games if internal res > 1x
-Added GLES3 build -> Less Bugs, about same perf as libretro port
-Added Browser applet to some links in the Menu (because why not)
-Enabled NXLink Support (for dev/debug)
-Updated again, now one NRO resides in /switch and another in /switch/ppsspp, essentially allowing to show both NRO's in the hbmenu
If it still show's the PPSSPP folder in hbmenu, make sure that theres only 1 NRO in /switch/ppsspp (it doesn't matter which).
Both access assets, config and flash from /switch/ppsspp
-GLES3 has been replaced by GL (GL is superior in every way)
-Re-worked JIT, Masking is no longer required, thus there should be no more JIT bugs that desktop standalone / Lakka don't have (this change will be added to libretro too next week)
-However doing this we have less space to work with due to a libnx bug (virtmem stopping working), so it might crash if you launch ~15 games in a row without returning to hbmenu / home menu.
That number will vary depending on how much memory the jit buffer allocate depending on the Game
-Add some other JIT sanity checks + fixes
-The GL version should be pretty much on par with standalone- while the GLES2 ver has a few more gfx Issues but better perf in some games (most of them are GTA's)
-General system stability improvements to enhance the user's experience.