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Julius
by rsn8887
|
Version | 1.7.0 |
Zip size | 3,706 KiB |
License | Affero GPLv3 |
Updated | 14/10/2021 |
Downloads | 1,743 |
MD5 | 7daf6aedc7d53fd29fe7d2405e657203 |
App Details
NOTE: This app requires files to be copied over from a legally obtained version of the original game: https://store.steampowered.com/app/517790/Caesar_3/
This is my Switch port of Julius, a Caesar III re-implementation, based on devnoname120's Vita port.
Julius is an open source re-implementation of Caesar III.
The aim of this project is to create an open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that is able to be played on multiple platforms. The same logic means that the saved games are 100% compatible, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius.
Julius requires the original assets (graphics, sounds, etc) from Caesar 3 to run.
Installation Instructions
Copy all the files from a Caesar 3 install into the switch/julius folder on you SD card, so that you have the file c3.eng and more in your folder, in addition to julius.nro. Caesar 3 can be purchased from gog.com for example.
Changelog
v1.7.0
General improvements
Touch devices: added the ability to pause the game using an on-screen button
The game looks more crisp when using scaling on high DPI screens
File dialog: when typing a name, the list automatically scrolls to the first matching file
File dialog: input textbox now only suggests 'My Rome' when saving, not when loading a game
Added support for new platforms: Haiku and Emscripten
Population graph on the populator advisor is now usable for populations larger than 51200
Bridges are now shown on the minimap
Joystick support for Vita and Switch
Ships now play the proper phrase when leaving the docks
Configuration: new option to disable scrolling when the mouse is near the window's edge
Configuration: hotkey config now gives a warning when you try to assign a hotkey that's already in use
v1.6.0
General improvements
Minimap of the scenario can be displayed when selecting a map to play
Bridge cost is shown before building the bridge
Roads lead into the access ramps to indicate that access ramps are part of the road network
Undo is disabled after certain houses upgrade to prevent visual corruption
Granary info window shows cart status when it's getting food from another granary
Construction: plaza shows as green when over a road with people on it. Previously it was red but the player could still place it
Construction: fountain shows as red when over a building or other non-clear tile. It still indicates whether that tile has reservoir access
Android release is available on Google Play
Configuration options
New option: display scale
New option: cursor scale
Note: both options were already available as command-line arguments
Removed option: "Fix Emperor change and survival time" - the option wasn't in line with the project's goals
Bugfixes
Fix entertainer corrupting building memory in certain cases
Fix screen that stayed black after pressing Ctrl+Alt+Del on Windows
Fix people on bridges not having a portrait on right-click
Fix crash on Vita when no music is installed
Fix being able to place disabled buildings in tutorial missions using their hotkey
Fix "Disable right click to drag map" also disabling scrolling on touch devices
Fix some Android devices showing the window with wrong colors
Fix small bug with visual feedback on delete
Fix cursor corrupting on certain Windows 10 versions
Fix intro video playback causing skipped videos and unexpected audio on slow devices
Fix top menu items overlapping with the city funds for more verbose languages
Fix press effect not showing for image buttons
Fix 'right-click to close window' not working when mouse cursor was over a button
Fix visual bug when undoing deleted houses
Fix incorrect scaling mode applied when using a custom display scale, which resulted in pixelated graphics
Fix freeze on Vita and Switch when opening the keyboard input window
Technical improvements
Upgraded SDL to 2.0.14
Android: upgraded build tools and SDK version
Performance improvements for editor and top menu
Performance improvements related to file handling on Vita and Switch
v1.5.1
Android: crash when starting Julius when the Caesar 3 directory had not yet been set has been fixed
When supplying a display scale on the command line, the correct scaling mode is now applied, resulting in less pixelated graphics
v1.5.0
General improvements
Julius now runs on Android We found out 1.5.0 is crashing on startup on Android. 1.5.1 will fix this.
UI improvements
Add right-click image to some enemies which were missing images
Number of unemployed people has been added to the senate tooltip and Chief advisor
Setting hotkeys for construction of common buildings is now possible
Setting a hotkey for quickly selecting the building under cursor for construction
Changing trade status (import/export) for resources can now be done from the Empire map
Some more in-game messages have a button to the relevant advisor
Configuration options
New option: highlight legion on cursor hover
New option: enable military sidebar
New option: disable right click to drag the map
New command-line option: use --windowed to force the game to start in windowed mode
Language improvements
Use localized filenames for mission saved games. For example, Citizen.sav will now be called Bürger.sav in the German version of the game
Users running the Korean or Chinese version of the game can now save files using Korean/Chinese characters
Add Italian, Polish and Swedish translations for the configuration screen
Add support for the Simplified Chinese version of the game
Tweaks to make texts in more verbose languages fit in their dialogs
UI/Gameplay fixes
Fix aqueduct tile turning into gatehouse image on a certain aqueduct configuration
Fix graphic glitch in road tile caused by plaza
Fix visual bugs when visual feedback is active
Fix Religion being shown as Health on chief advisor
Fix warehouses/granaries getting linked during delete/undo
Fix combat short and long music being swapped
Fix population advisor showing the wrong end date for the history graph
Fix not being able to delete files with non-ascii characters on Windows
Fix education advisor always saying that people want more libraries
Fix displayed price for clear land being double the actual amount
Fix right-clicking the buttons on the sidebar going to the wrong help page
Fix game speed being way too fast on the higher speed settings on >60Hz monitors
Fix columns on damage overlay being too tall
Fix minimap not immediately jumping to the right location when "go to problem" button is used
Fix minimap not immediately updating when placing a building
Technical fixes
Vita: fix music-related crash/freeze (#474)
Fix crash/memory corruption on difficulty dialog
Slight tweaks to touch support on Vita/Switch
v1.4.1
Improvements
Price is now shown in localized currency for game languages other than English
Added Russian translation for the configuration screen
Bugfixes
Fixed: reservoir range was not displaying properly for orientations other than north
Fixed: filenames were not displaying properly when using the Chinese version of the game
Fixed: building ghost flickered after scrolling
Fixed: aqueduct ghost was showing green on curved roads and plazas
Fixed: scroll speed calculations were incorrect for monitors not running at 60Hz
Fixed: the select folder dialog crashed on certain Linux systems
Fixed: mouse double-click was not working properly
Fixed: Korean message about missing fonts was not displaying due to missing fonts
Fixed: escape button was not working in the city when using touch
v1.4.0
General improvements
New hotkeys:
Ctrl+O / Ctrl+S for loading and saving games
Alt+Enter for toggling full screen
Numeric keypad 0-9 for going to the advisors
Changed hotkey behavior: Escape now closes dialogs instead of exiting the game
Configurable hotkeys: you can now assign your own keys for the hotkey actions. This means that existing hotkeys may no longer work if you use a non-US keyboard layout. Go to Options -> Configure hotkeys in the game to set them.
Support for language packs. If you have multiple language versions of the game you can easily switch between them.
Support for Korean and Swedish versions of the game
Configuration option screen has been translated to French, German, Korean, Portuguese and Spanish
Gameplay improvements
Building a fort no longer triggers a message that the city needs workers
Right-click info for fountain and mission post now shows workers
Tooltip on the religion overlay now shows to which gods the house has access
New config option: fix emperor change events and survival time win criteria - more details
User interface enhancements
New config option: show reservoir, fountain and well range when constructing
New config option: show size when constructing draggable buildings
Right-clicking and dragging when in the city will now move the map
Double-click can be used to load files
Make certain elements more color blind friendly
Tweaks to the interface to fit languages with longer texts
Bugfixes
Fix graphic artifacts while building draggable reservoirs
Fix amphitheater right click not playing the corresponding sound file
Fix walls destroyed by enemies showing "nowhere" when right-clicking the rubble
Fix map not scrolling properly when using certain custom display scales
Technical improvements
Screen no longer turns black when resizing the window when a dialog is showing
Fix bugs when using touch
Fix missing audio for certain sound driver/OS combinations
Disable setting windowed mode on platforms that do not support it
Better support for Wayland in the flatpak image
Upgrade SDL to 2.0.12
Add runtime version checks for SDL, allowing the use of older SDL libraries
v1.3.1
The file dialog for loading a city or choosing a map can now contain an unlimited number of files. The previous restriction was 200 files
Music starts immediately when loading a city or starting a map
Confirmation dialog has been added to the replay map menu option
Smooth scrolling works a bit faster to match the original scroll speed
Bugfixes
Fixed: building a wall on top of buildings is no longer possible
Fixed: building a reservoir on top of a reservoir no longer costs money
Fixed: construction getting stuck when dragging and letting the mouse go over the sidebar
Fixed: broken scrolling of the map on Vita and Switch
v1.3.0
https://github.com/bvschaik/julius/releases/tag/v1.3.0
v1.2.0
https://github.com/bvschaik/julius/releases/tag/v1.2.0
v1.1.0
General improvements
Support for non-ascii characters in filenames
Support for non-ascii keyboards for hotkeys and file input
Touch support
Nintendo Switch port
Show directory dialog when no valid Caesar 3 installation has been found
Save chosen directory to preferences
Support for Russian and Polish versions of the game. Get the required patches here: Russian, Polish.
Gameplay enhancements
Feedback when clearing land: hovering over a building will now highlight the building
Window positioning when coming out of fullscreen is handled more smoothly
Right-click info dialog now shows up at cursor instead of at the other side of the screen
Long filenames are truncated/ellipsized in the file dialog
Keyboard ENTER can be used to confirm yes/no dialogs
Mouse cursor is restricted to the display the game is playing on in fullscreen mode
Videos now play at the volume settings for "sound effects", rather than at 100% volume
Reduced audio lag when clicking buttons
Performance enhancements
Better performance when tooltips are drawn
Fixed memory leak and crashes when playing videos
Optimizations to drawing routines
Bugfixes
Fixed: farm not drawing correctly on overlay in certain orientations
Fixed: earthquake tiles turning into rocks on map rotate
Fixed: soldiers not acting properly on enormous maps
Fixed: crash in manual entry for pottery
Fixed: strange things happening to fires caused by earthquakes
Fixed: after deleting a bridge the player could not rebuild a bridge on the same location
Fixed: random weird things caused by reuse of building memory
Fixed: some scenarios not loading on Linux because of case-sensitivity
Fixed: arrow keys not scrolling when hovering over buttons
Fixed: abandoned houses creating vacant lots at the wrong locations
Fixed: large insula not merging properly in some locations
Fixed: super-fast mouse clicks were not handled
Fixed: corrupt screenshots when taking them with hotkey F12
v1.02
Compile with latest source, should hopefully fix crashes with video playback
Hold ZR/ZL for slow/fast mouse, useful for precise pointer control with left analog stick
Implement direct touch mode where pointer jumps to finger directly (press minus to toggle)
v1.01
First release on Switch