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hode
by usineur
|
Version | 0.2.9d |
Zip size | 55,501 KiB |
License | n/a |
Updated | 26/11/2020 |
Downloads | 6,045 |
MD5 | 5ad7480669a50a2a8fae19e5524e4882 |
App Details
About:
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hode is a reimplementation of the engine used by the game 'Heart of Darkness'
developed by Amazing Studio.
Running:
--------
By default the engine will try to load the files from the current directory
and start the game from the first level.
These defaults can be changed using command line switches :
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the 'hode.ini' file.
Status:
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What is working :
* Andy
* Cinematics (PAF)
* Hint screens
* Level screens
* Monsters logic (MST)
* Plasma Cannon
* Shooting collisions
* Sound playback (SSS)
* Special Powers
What is missing :
* Menus
Credits:
--------
All the team at Amazing Studio for possibly the best cinematic platformer ever developed.
THIS PACKAGE CONTAINS THE PC DEMO FILES FOR YOU TO TRY.
Changelog
0.29d
Import 0.2.9a, 0.2.9b, 0.2.9c and 0.2.9d changes
added gain to sounds
added no-hit cheat for 'rock' and 'lava'
added original sounds limiter (16 channels)
fixed checkpoint 7 for 'lar1' screen 19
fixed some bounding box checks
fixed sound glitches when resuming the game after a cutscene
added PSX hint screens
added 'volume' submenu
fixed sounds volume and panning
fixed walk on chain bridge in 'lar1' screen 3
fixed gate not closing in 'lar2' screen 8
0.2.9
Import 0.2.9 changes
added PSP and Wii platforms specific code
added support for PC demo v1.0 data files
fixed screen state for 'fort' screens 16 and 17
fixed checkpoint for 'pwr1' screen 21
fixed PAF animation glitches with last frame
0.2.8
Import 0.2.8 changes
added PSX background overlays (MDEC)
fixed crash playing paf animation #3 with Italian PC data files
0.2.7
added 'projection' submenu
added PSX backgrounds (MDEC)
fixed menu on big endian platforms
0.2.6
Import 0.2.6 changes
added initial code for menu
added initial code for PSX sounds (SPU ADPCM)
fixed skull animation in 'rock' screen 18
0.2.5
Import 0.2.5 changes
0.2.4
Import 0.2.4 changes
0.2.3
Import 0.2.3 changes
0.2.2
Import 0.2.2 changes