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GZDoom
by fgsfdsfgs
|
Version | nx4.11pre-2 |
Zip size | 23,423 KiB |
License | GPLv3 |
Updated | 14/07/2023 |
Downloads | 7,162 |
MD5 | 7c37bf69de0efb4303bea3ec49c51715 |
App Details
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine.
Place supported IWAD (eg. doom2.wad) files in sd:/switch/gzdoom/iwads
This package comes with Freedom wads.
Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
Fatal errors are logged into error.log. You can also turn on logging in the launcher.
Changelog
nx4.11pre-2
fixed console input.
nx4.7.1-1
rebased port on latest upstream (4.7.1+);
- this means the GLES2 renderer is now available and functioning, which might benefit performance;
- the game should also now default to GLES2;
rebuilt with newest libraries.
nx4.6pre-7
rebased port on latest upstream (4.5.0+);
rebuilt with newest libraries.
nx4.4pre-6
merged latest upstream changes (4.3.3+);
you can now enter console commands by hitting A in the console;
increased amount of possible PWADs in the launcher to 10
nx4.3pre-5
merged latest upstream changes (4.2.1+);
rebuilt with latest libnx (9.0.0 support).
nx4.3pre-4
merged latest upstream changes (4.2+);
that seems to have fixed the not-saving-joystick-settings bug.
nx4.2pre-3
merged latest upstream changes (4.1.3+).