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VoyagerNX
by faithvoid
|
Version | 0.8.5.1 |
Zip size | 4,266 KiB |
License | GPLv2 |
Updated | 29/06/2023 |
Downloads | 685 |
MD5 | 8f35962c40d7942eca0af671bfdb773c |
App Details
A port of Star Trek Voyager: Elite Force Holomatch to the Nintendo Switch, using the Lilium Voyager engine.
(You must have a copy of Star Trek Voyager: Elite Forces Holomatch to play this, since you'll need to copy the baseEF folder from an existing installation to the VoyagerNX folder).
Changelog
v0.8.5.1 - Hotfix
Re-compiled with the new libNX for newer firmwares!
v0.8.5 - Renderer Upgrade
All builds now compile with renderergl2 as default. In my experience this makes a few things look a bit better, might(?) smooth out performance, and futureproofs everything a touch (in case someone wanted to implement a newer renderer engine later down the line).
If upgrading from a previous build, all you need to replace is VoyagerNX.nro.
v0.8.4 - Better Gyro Support
Gyro now automatically detects whether the user's controller is in handheld or wireless mode and adjusts the axis accordingly. Haven't tested with a pro controller, but would imagine it should work fine, as the fix specifically targets handheld mode. This means apart from finding slightly more natural gyro defaults for both handheld and wireless mode, the end user can enjoy seamless gyro controls between input methods. (Note you'll still have to enable gyro manually by typing "in_gyromouse 1" in the console or copying the hmconfig.cfg settings from the GitHub readme, as there's still no menu prompt for it). Also, properly switched to "main" branch as the, well, main branch (hello Tulip Voyager!)
If updating an older version, extract to the original folder and replace all files when prompted.
v0.8.3 - Basic Gyro Support
Included is a build with basic gyro support that I'd consider stable still incomplete (no menu options, gyro code doesn't automatically detect controller and switch the yaw axis between yaw/roll), so it's being moved up to v0.8.3
To enable gyro support, you have to open the console menu in-game, type "/in_gyromouse 1". The stock gyro configuration is meant for handheld use, so if you're using a pro/wireless controller you'll have to also type "/in_gyromouse_yaw_axis 1" (and if you want to go back to handheld type the last command with a 0 instead of 1). Gyro speed can be adjusted by adjusting the mouse speed.