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Trogdor-Reburninated
by Mode8fx
|
| Version | 2.4 |
| Zip size | 12,234 KiB |
| License | MIT |
| Updated | 18/05/2026 |
| Downloads | 4,116 |
| MD5 | 1f5d2fb052ea8b9dfcc7832b189417dc |
App Details
An enhanced recreation of the Homestar Runner Flash game, "Trogdor", expanded with new features.
- New Options menu to customize your game
- Level select
- New cheats
- Optional soundtrack from Stinkoman 20X6, another Homestar Runner game
- Multiple screen scaling options
- Bugs from the original game have been fixed
Screenshots
Changelog
v2.4
Oh you thought there was no more updates but guess what there's an UPDATE!: https://homestarrunner.com/sbemails/51-website
What started as a few technical fixes spiraled into a bigger update tying up a bunch of loose ends. Check it out check it out check it out:
Changes
- Added new "Reburninated" logo- to instructions screen and icons (it’s about time!).
- Added custom soundtrack support. Simply convert your music and put the WAV/OGG output in /music/custom. See the included README for more details.
- Added volume controls- for music, sound effects, and Strong Bad’s commentary.
- Increased volume- of most sound effects, and slightly increased volume of most voice clips. Additionally, music can now get much louder.
- Reorganized Options menu- (again) by splitting Cosmetic Settings into separate Audio and Video sections.
- Reworked Options menu background- to fill full (4:3) screen, and increased its resolution on most systems.
- Other assorted polish.
- [PSP] Music now fades out at the end of a level like on other systems.
Bug Fixes
- Fixed movement being jittery- at high framerates.
- Fixed music not playing- on levels 47 and 48.
- Fixed Theater and sound logic misclassifying some sound effects as music and vice-versa.
- Adjusted fire breath position by one pixel to match the Flash version more closely.
- [Android] Fixed game running too fast- at >60 Hz refresh rates.
- [PSP] Fixed audio popping- (finally).
Technical Improvements
- Overhauled audio, removing all stuttering, reducing file size for most systems, and usually reducing initial load time (depending on system). Every system now uses high-quality OGG except:
- [Gamecube and 3DS] Low-quality OGG (Gamecube had to be dropped to low quality to make sure all common sounds could fit in RAM... sorry)
- [PSP] Low-quality OGG (music) and WAV (sound effects/voices, because OGG would greatly increase initial load time)
- Reduced audio latency.
- Optimized text rendering.
- Optimized border rendering on some systems.
- Other assorted minor optimizations.
- Updated SDL2 libraries on most systems.
- Removed OGG_SFX compiler flag since audio loading now supports OGG and WAV simultaneously.
- [Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive- (thanks @Extrems!).
- [PSP] Removed OSLibAudio dependency; audio now uses SDL_mixer like every other system.
- [PSP] Upgraded PSPDEV, resulting in improved performance and stability.
Enjoy!
v2.32
- [Switch] Recompiled with latest libnx to address compatibility issues caused by 21.0.0 firmware update.
This update only fixes a technical issue in the Switch version; other systems do not need to update. Enjoy!
v2.31
♪ Another freakin' update, another freakin' update log ♪: https://homestarrunner.com/sbemails/197-your-edge
Just some things I forgot to fix in the last update.
Changes
- Music now plays at a lower volume during late level transitions.
- [PC] You can now input cheats using original keyboard keys (e.g. the Konami code now supports using the A and B keys like the Flash version).
Bug Fixes
- Fixed Level Beaten animation being wobbly.
- Improved Level Beaten animation on low-res displays.
- [3DS, FunKey] Fixed the player spawning slightly inside a cottage on one level layout.
- [FunKey] Shifted HUD slightly to the left to prevent cutoff.
- [PC] Fixed a couple minor bugs involving mid-game window scaling.
- [Wii U (Aroma)] Moved WHUB file to the correct location so the RPX won't appear alongside it in the Home Menu.
Enjoy!
2.3
♪ Let's go back to a Flash game! Come on, come on, come on, come on... ♪
Mostly some much-needed fixes, but also...
New Port:
Added Android port! No on-screen touch controls, you're gonna need a controller/keyboard.
Changes:
Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
Replaced some Stinkoman Flash music with CD quality versions from the Homestar Runner Original Soundtrack plus remastered tracks by CoolGuyBug.
Improved looping in some audio tracks.
[Linux] Set Native resolution as default.
[Linux] Assets/save data can now be read from the same directory as the executable.
Bug Fixes:
Fixed collision issue that caused the player to sometimes get stuck directly above a cottage.
[3DS] Fixed screen tearing/glitchy top screen.
[3DS] Restored screen scaling options.
[3DS] Restored transparency on pause screen.
[Gamecube] Fixed asset path, so audio and saving now work as intended.
[Windows+Linux] Fixed assets not being read when you run the game from a directory other than the one containing the executable.
Other assorted minor bug fixes and polish.
Optimizations:
Reduced file size, RAM usage, and load times by optimizing graphics and music.
Slightly optimized graphics rendering.
[3DS] Significantly reduced file size by switching to optimized OGG audio.
[Windows] The game is now compiled with MSYS instead of Visual Studio, and DLLs are now statically linked to the executable. That means the entire game is now a single EXE (minus audio).
Enjoy!