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OpenTTD
by rsn8887
|
Version | 1.07 |
Zip size | 73,727 KiB |
License | GPLv2 |
Updated | 12/05/2021 |
Downloads | 6,395 |
MD5 | bffb1c90e1132ee8f6f83998f9ac9ed7 |
App Details
# About
OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses. See the section "Licensing" below for details.
# Contacting
The easiest way to contact the OpenTTD team is by submitting bug reports or posting comments in our forums. You can also chat with us on IRC (#openttd on irc.oftc.net).
The OpenTTD homepage is https://www.openttd.org.
You can also find the OpenTTD forums at https://www.tt-forums.net.
This is my Switch port of OpenTTD, a re-implementation of Transport Tycoon Deluxe.
Port by @rsn8887, based on the Vita port by @angguss. I made some control enhancements and I also enabled sound on the Vita port, too (pull request to @angguss made).
# Thanks
Thanks to the many developers who worked on this game.
Thanks to @angguss for his excellent Vita port, on which this Switch port is based.
Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.
# Installation
A public domain graphics set (OpenGFX) is included. If you want the choice to also use original dos game graphics, copy over the files
```
SAMPLE.CAT
TRHCOM.GRF
TREND.GRF
TRTITLE.GRF
TRG1.GRF
TRGC.GRF
TRGH.GRF
TRGI.GRF
TRGT.GRF
```
to `/switch/openttd/baseset/`
If the above files are present, a new option will appear when you go to game settings from the titlescreen. There you can select between the two graphics sets `original dos` and `openGFX`.
# Controls
- Left analog stick = mouse pointer control
- D-Pad or right analog stick = scrolling the map.
- A/right trigger = left mouse click
- B/left trigger = right mouse click
- Y = zoom-in
- X = zoom-out
- Double click A/right trigger over a text field = bring up on-screen keyboard
- The touch screen is used for indirect mouse input, like on a laptop touchpad. Move a single finger to move the mouse pointer. Use short tap for left click. Hold a single finger while tapping a second finger for right click. Drag with two fingers to drag and drop.
# Current Limitations
- No music (requires midi)
- No network support
Changelog
1.07
re-compile with 12.0.0 support
1.06
re-compile with 9.0.0 support
1.05
fix right click drag scrolling
1.04
re-compile with libnx v2.2.0 to fix potential crashes with firmware 8.0.x
1.03
I made some control enhancements
1.02
compile with lzma and lzo2 compression libraries to allow loading old compressed savegames/scenarios
hold ZR / ZL for slow / fast mouse to make it easier to position the pointer with the left stick
correctly display free disk space in load/save dialogs
press minus to switch button mappings between two presets: ZL/ZR = slow/fast mouse, Y/X = zoom, or ZL/ZR = zoom, Y/X = slow/fast mouse
1.01
music is now working
improve smoothness of mouse pointer motion
reduce analog joystick deadzone for better mouse pointer control
update graphics and sound files to latest freeware versions from www.openttd.org
enable cursor key map scrolling on USB keyboard
enabled mouse wheel zoom
v1.0
Initial Release