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Odamex
by Ch0wW, The Odamex Team
|
Version | pre-08X-alpha-2 |
Zip size | 6,393 KiB |
License | GPLv3 |
Updated | 16/12/2019 |
Downloads | 620 |
MD5 | 1640ef5d61816bc0deb60923302aa3e3 |
App Details
Odamex is a multiplayer-centric client/server source port originally based on Zdoom 1.22/csDoom. Despite offering many modern features and comforts, the engine is also capable of playing back many vanilla Doom demos. In addition to its strong netcode, other significant modern features include a truecolor software renderer, widescreen, uncapped frame rates, on-the-fly wad loading, and net demos with playback controls.
Changelog
pre-08X-alpha-2
Fix "kill" command spam, and fix the command being usable during the intermission screen.
Reenabled classic Coop scoreboard online, and during demos.
Added con_autohide to hide the console on specific conditions.
Fix classic deathmatch demos to not properly sync after a player's death.
Fixed a case where TDM scores weren't properly refreshed on non-warmup games.
Secrets are now syncronized between clients.
Added support for Freedoom up to 0.12.1. Please note the game now makes you aware if you are using an outdated IWAD.
Team/Chat beeps can now be disabled. Please be aware that Odamex still makes chat from the server itself is still audible.
Fix clients being able to get stuck on a stair with sv_unblockplayers.
New CVAR sv_nompthings to remove mp-only items.
New CVAR sv_instantswitch to instantly change weapons.
Added a door fix from Nautilus.
Added network loop improvements from jsd.
Added new CVARs sv_coop_completionist, sv_skipkills, sv_skipsecrets for a new coop mutator called "the completionist". Callvote calls are also supported (thanks jsd !)
Client fixes from jsd.
Recompiled with latest libnx builds.
pre-08X-alpha-1
Added co_fixarchvileflame CVAR to potentially fix the archvile's flame going crazy on rare occasions.
Added support for Episode 4's PAR times (from Doom 3 BFG's).
Menu hotkeys are now working again.
Odamex now auto-disables a few options in SP/MP in the menu (such as load/save).
Added support for skystretch | forcenoskystretch | nocrouch in the MAPINFO.
map "lobby" now enables the lobby's MAPINFO flag.
Some various platform-specific WADDIR optimisations have been made.
Cheat "give" now works again.
Disable cheat "IDDT" after loading a new map or joining a server.
Cheat commands "IDDQD", "IDKFA" and "MDK" have been created.
Added basic binding support for the automap.
switch081-v3
Updated with the latest libnx libraries, for 9.0 support.
Automap is now bound by default to (-) instead of RSHOULDER.
Fix for bug #1280 (forced colors after switching teams aren't properly refreshed)
Fix team scores increasing during warmup
Fix callvote arguments being case-sensitive
(unsure if will be felt or not) mouse support is disabled because of the latest update.
compiling Odamex is now easier since it is integrated within the CMake fil