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Love Story (demo)
by Shrike
|
Version | 1.2a |
Zip size | 56,426 KiB |
License | MIT |
Updated | 15/02/2019 |
Downloads | 1,171 |
MD5 | 1fdde1ddd0ba8893fc8e98af66811ae4 |
App Details
LoveStory is a VisualNovel library for LovePotion on the Nintendo Switch.
LoveStory’s purpose is to simplify the creation of VisualNovels as well as the integration of a simple to use DialogueSystem for story driven games for Nintendo Switch.
To write your own VisualNovels I reccomend to download the demo-game and edit novel.lua to your needs.
You can find a full documentation of how to use LoveStory in the LoveStory_Documentation.pdf attached to this download.
Features of LoveStory:
Easy to use dialogue implementation for the creation of VisualNovels or other story-driven games
No fancy programming skills needed to create VisualNovels with the help of this library
Changeable character pictures for emotions and clothing-sets
Decision making for complex story-lines and multiple endings
Two characters can be shown the same time
Complete touch-support for easy game control
Dialogue boxes can be hidden with touch-swipe or joycon-input
Sound and music support: You are able to create full dubbed versions of your in-game conversations
Easy managing of multiple characters thanks to character-classes
Special character-screen when holding the switch in portrait-mode, with a big picture and more character information shown (Currently not working: Use R-Button)
You are able to show a background image with or without your characters in front and easily change it anytime
Skip all the current dialogue with only holding down the LZ-key (shoulder-button)
Future Updates: If the community has wishes for future improvements or features I will try to implement them in one of the next versions
Changelog
1.2
Error messages warn you if pictures you want to load can not be found
You can now add multiple Description_Texts with the new DescriptionTextImageIndex parameter
If == -1 its the OLDWAY (Legacy: Your old code will still work.)
Second Character Image is now Mirrored on the y axis.
A soundmanager is added, that will keep track of aktivated/deaktivated sound and music before playing
Small Bugfix (Removed Debugsound "WUFF")
CharacterDescriptionScreen has now a "Landscape" TV-MODE (Activate/Deactivate: In lovestory.lua set variable tvMode = true/false)
New Function: Character:clearCache()
-> Deletes all loaded Sounds/Images and forces the game to reload them when needed
-> This frees RAM (depending on your amount of loaded pictures/sounds)