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Cave Story Engine 2
by heyjoeway
|
Version | 2.0.1 |
Zip size | 4,277 KiB |
License | n/a |
Updated | 26/11/2020 |
Downloads | 2,591 |
MD5 | 0af8d92324997c8e59a80cc8e271ba6b |
App Details
Cave Story Engine 2 is a decompilation of Cave Story. This repository ports CSE2 to the Nintendo Switch.
This branch adds several enhancements including:
PNG support
Full alpha blending support
Fixed text blending, utilising the aforementioned alpha support
All resource files moved to the data folder
Booster's Lab support (open 'data/mrmap.bin')
60FPS
Widescreen
Vastly-improved fullscreen
Automatic vsync (only enabled on 60hz monitors)
Smooth sprite movement, through the removal of the design choice that locks sprites to a 320x240 grid when drawn (can be re-enabled by disabling SMOOTH_SPRITE_MOVEMENT)
Bugfixes enabled by default
Pixtone sounds split to .pxt files
Support for Ogg Vorbis, FLAC, .it, .xm, .mod, .s3m, and Pxtone audio formats for music and SFX
Support for high-resolution sprites (see SPRITE_SCALE in CommonDefines.h)
Extra TSC commands (TODO: link docs for these and the Creepy Curly NPC)
"Creepy Curly" NPC
Changelog
THIS APP HAS RECEIVED A DMCA TAKE DOWN NOTICE IT MAY NOT BE HERE FOR LONG
https://github.com/heyjoeway/Cave-Story-Engine-2/releases
2.0.1
Initial release for Switch. Based off of the enhanced branch.