App Details
COLD START is a roguelike topdown survival with bombs, upgrades, parrying and a console where you can spawn a car and run enemies over.
Changelog
v3.5.0
Map loading screens, a CRT power-on transition, and multiplayer readiness sync.
hehehe, yup
v3.5.0
Map loading screens, a CRT power-on transition, and multiplayer readiness sync.
hehehe, yup
v3.4.0
Cold Start 3.4.0 - a big feature release.
Highlights
- Endless mode: a storage-free, seeded infinite world (set Endless + Seed in the Play menu)
- Giant maze buildings, chained-room buildings, tiled-floor rooms
- New enemies: Bomber (suicide rusher), Spitter (acid spread), Warden (armored tank) - placeable in the editor
- Telegraphed bombings: static barrages and AVI plane flyovers that crater and scorch terrain
- Tactical/military in-game HUD, heavier damage-impact feedback, off-screen enemy arrows
- Combo system + game-feel juice, reworked car physics, player-centered minimap for huge maps, maps up to 1000 tiles
- Fixes: stuck soft-keyboard breaking parry/weapon-switch, numeric input fields, supply-crate spawn distance, softer gunfire
Downloads: Windows, Linux, Switch (NRO), Android (APK), Wii U (WUHB).
v3.3.1
Cold Start 3.3.1
- Wii U: ENet networking ported (online/LAN multiplayer).
- Android: on-screen controls baked to textures (big framerate win).
- Dialog: gamepad choice navigation; choices can branch on a variable.
- Fix: enemies and upgrade boxes no longer spawn inside collision zones.
- PC: GLES2 renderer + batching on Linux; smaller/translucent gamepad crosshairs.
Downloads:
- Windows: cold_start-windows-3.3.1.zip
- Linux: cold_start-linux-3.3.1.zip
- Switch: cold-start-nx.nro
- Android: cold_start-android-3.3.1.apk
- Wii U: cold_start-wiiu-3.3.1.wuhb
v3.3.0
Enabled batching on switch (maybe improved frametimes) and wii U (15 fps -> 46 fps)
Fixed software keyboard, gamepad mapping, and loggoff issues for wii U
gamepad cursor is smaller and transparent now
v3.2.0
Cold Start 3.2.0
New: Wii U homebrew support (WUHB).
Downloads:
- Windows: cold_start-windows-3.2.0.zip
- Linux: cold_start-linux-3.2.0.zip
- Switch: cold-start-nx.nro
- Android: cold_start-android-3.2.0.apk
- Wii U: cold_start-wiiu-3.2.0.wuhb
v3.1.0
timeline bug fix, dragging now works
v3.0.0
Stole some icons, made editor better
cutscene_editor and dialog systema are officially open! who the hell cares, right?
oh, yeah, me.
Official story coming when i write the story, draw the levels, add layering to cutscenes, add weapon system and not hardcoded garbage shooter, and more enemies/make them customizable
hit me up if you can draw (PLEASE)
added better enemy pathfinding
im kinda losing motivation but i feel like this project is pretty cool|
closed the workshop since the only two mods on there were mine
here's an old icon of the game
v2.5.1
Fixes
- Multiplayer PvE: Bullets and melee now correctly damage enemies when playing co-op online (host authority race condition resolved)
- Multiplayer PvE: Melee kill events no longer broadcast on non-lethal hits
v2.3.2
Fixes
- Android: Mods now correctly detected and installed. The download and scan paths were pointing inside the read-only romfs assets directory (/romfs/mods/) instead of the writable user directory (/mods/). Since chdir() to the data root is already called at startup, all mod paths now use CWD-relative mods/ directly.
- Android: First-run setup now creates mods/, maps/, and characters/ subdirectories so you can drop content in before launching the game.
v2.2.0
v1.8.0
- Blood/scorch decals fade over time with permanent tile tint
- All bool upgrades now stack with scaled effects
- Map editor Props panel (game mode, abilities, HP/bombs/speed/damage)
- Post-last-boss endless mode: 1.3x enemies/wave, half spawn interval
- Removed Piercing upgrade
v1.8.0
- Blood/scorch decals fade over time with permanent tile tint
- All bool upgrades now stack with scaled effects
- Map editor Props panel (game mode, abilities, HP/bombs/speed/damage)
- Post-last-boss endless mode: 1.3x enemies/wave, half spawn interval
- Remove Piercing upgrade
v1.7.0
What's New
Boss Overhaul
- Bosses enrage at 50% HP: +30% speed, faster attacks
- BossBrute (enraged): long-range charge attack at 880px/s
- BossSniper (enraged): 3-shot burst with spread
- BossGunner (enraged): 12-round rapid-fire burst
Enemy Changes
- All enemy base speeds increased ×1.5
- Melee enemies overhauled: aggressive forward charge, orbit only during dash cooldown, randomized orbit radius to prevent piling up, body rotation clamped ±30° from movement direction
- Enemies now deal contact damage to the player (uses invuln window)
- Parried bullets travel at sniper bullet speed
Progression
- Milestone spawns: guaranteed Brute (wave 40), Sniper (wave 60), Gunner (wave 80) with orange banner
- Upgrade duplicates: boolean upgrades not re-offered until wave 25+
Dev Console
- Press \\ in single-player to open the dev console
- Commands: wave N, hp N, god, clear, spawn TYPE [N], give NAME, bombs N, help
v1.5.1
See README.md: README.mdchangelog for the full changelog.
v1.5.0
See README.md: README.mdchangelog for the full changelog.
v1.4.1
See README.md: README.mdchangelog for the full changelog.
v1.3.0
- Disable post-processing shader composite in splitscreen
- Fix P1 primary gamepad routing in local multiplayer network sessions
- Add gamepad crosshair for P1 across gameplay modes
- Refresh README and HB App Store screenshots
v1.2.0
- Controller rumble support
- Automatic update checker
- Unified menu + creator overhaul
- Multiplayer character sync completed
- Full multiplayer mod sync
- Mod sync hardening
v1.1.1
- Security: mod sync path traversal fix
- Character creator rebuilt
- PNG sprite import
- Enhanced parry system
- Player sprites upscaled
- Texture editor removed