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Blockamok Remix
by Mode8fx
|
| Version | 1.21 |
| Zip size | 4,873 KiB |
| License | MIT |
| Updated | 29/11/2025 |
| Downloads | 1,920 |
| MD5 | ef5a9777adc6d5514a77b516c56cdba6 |
App Details
Fly through a 3D world of never-ending blocks and survive for as long as you can! Includes customization options for both gameplay and visuals, along with five music tracks.
Changelog
v1.21
- [Switch] Recompiled with latest libnx to address compatibility issues caused by 21.0.0 firmware update.
This update only fixes a technical issue in the Switch version; other systems do not need to update. Enjoy!
v1.2
Here's another update! Probably the last one unless a bug needs to be fixed.
Changes
- Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
- Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
- Added three new background/overlay color options- and one new block color option.
- Also reorganized background/overlay color options.
- Added Spawn Area setting- that allows the player to change the size of the block spawn area.
- A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
- Adjusted HUD element positions.
- Assorted minor polish.
- [Android] Increased block spawn boundaries- from 10.0 to 12.0 (same as PC).
- [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
- [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
- [Vita] Slightly improved performance. Minimum no-overclock framerate increased from 45 FPS to 52 FPS.
Bug Fixes
- High score is no longer saved if debug mode is used during a game. No cheating!
- [Android] Fixed startup crash- on some Android versions.
- [PC] Toggling fullscreen no longer resets visual settings.
Enjoy!
v1.1
Major performance improvements and others, make sure you update!
Technical Improvements:
-Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
- Increased cube spawn boundaries on almost all consoles to take advantage of improved performance.
Other minor optimizations and polish.
Changes:
- Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
- Added Block Transparency setting. Disabling this can slightly improve performance if needed.
- Added Frame Rate setting, intended for weak hardware.
- Made True Analog (formerly called Type B) the default control scheme.
- Made Pitch Black the default overlay color.
- Renamed and reorganized some menu options.
- Added version number to credits.